Scoundrel's Luck

Breaking and Entering
Orna's House - Dantooine

From Wojo’s stream of consciousness: Knup didn’t bother to find an address for this Jace Orna guy while he was busy wrecking the Imperial Compound. Luckily, it seems that all of the homes in this community have family names printed on the mailbox. That makes it easy to find Orna’s house.

Knup manages to get the door unlocked and the security system shut down… but just barely. The house is dark inside. Knup seems convinced that he needs to sneak around the house all stealth-like. I’m convinced that nobody is home, so I turn on the lights. Knup freezes. He looks silly crouched down doing one of his sneaky moves. I laugh heartily, which pisses him off.

Jace Orna

From Wojo’s stream of consciousness: We are planning on using the local shuttle service to explore the area today, but before we leave, Knup drags me to see Zack the mechanic. Knup apparently visited Zack’s shop earlier and saw a survey droid that he just HAD to have.

The Aftermath
Mining Outpost - Dantooine

From Wojo’s stream of consciousness: Now we have a bit of a situation on our hands. Not a whole lot seems to happen around this mining outpost, and Knup’s escapade is now the talk of the town. Luckily no one seems to suspect Knup, as it doesn’t seem possible for someone of his size to inflict so much damage on a building. However, as we inspect the area surrounding the compound, we find several security cameras, including one facing the door Knup destroyed while attempting to enter the building.

I’m already in serious trouble and I’m not too happy about digging in even deeper. I could just leave Knup here and head for the hills, but he knows too much about my situation already. And I have to admit, I’d feel pretty bad about ditching him and I’d kind of miss him. Hey, it gets lonely out there in space. On top of that, Knup has proven himself as a valuable mechanic, and it’s pretty tough to find good help out here on the far reaches of the galaxy. Like it or not, it looks like I’m now stuck with Knup, and it’s in my best interest to help him out of this jam. How bad could it be, anyway? There doesn’t seem to be any kind of Imperial presence here.

A Big, Scary Man
Mining Outpost - Dantooine

From Wojo’s stream of consciousness: I really want to get the hell out of here, but Knup insists we stay one more day. We go back to the cantina for “breakfast”, and I notice the big guy again. Who is he? Why is he so big? I get up and go to the fresher. As I make my way back toward our booth, someone taps on my shoulder. I wheel around and come face to face with the big guy. In the most intimidating way possible he says “You got lucky last night. Don’t do anything that stupid again.” Then he walks away. I can’t help but notice that he looks kind of familiar somehow.

Puzzled, I go back to the booth and tell Knup what just happened. Knup tells me that he has observed some local buzz about the events of last night. I guess Knup managed to create quite a bit of ruckus. The word on the street is that a Wookie broke into the Imperial compound. Lucky for us, Knup is not a Wookie.

The Beginning

From Wojo’s stream of consciousness: We land at a mining outpost on Datnooine. It looks like a real dump, but it’s one of the few “civilized” places we can find.

After I secure the ship, Knup runs off to do his thing. Knup really hasn’t told me much about himself yet. He seems really concerned about the Imperial outpost here. I’d really appreciate if we could just steer clear of the Empire entirely, but he seems hell-bent on taking a closer look at Imperial goings-on here. Seems like there’s no stopping him when he has a mind to do something. I just hope he doesn’t drag me into something with him.

Before the Beginning
Nar Shadda

From Wojo’s stream of consciousness: My name is Wojo Cubar, and I am a Devaronian freighter captain. I have just stolen my own ship, the Emma Maersk, from my former business partners. I was completely justified in doing so, I assure you. I am currently flying her unassisted to the smuggler’s haven of Nar Shadda. There I hope to take on a new crew and to modify the Emma Maersk beyond recognition. Then I hope to begin working again somewhere on the far reaches of the galaxy. Somewhere where my pursuers can never find me.

When I reach Nar Shadda I go to a local dive cantina, a place I have been to many times before. This place is always swarming with spacers looking to join a crew. I order a drink and take a look around for prospects. Usually I feel comfortable here, but this time something is different. Maybe it’s just paranoia, but I feel that I need to crew my ship with two, maybe just one more spacer and get her out of her as soon as I can. There will be time to finish assembling a crew and modifying the ship later, on a safer planet hopefully. Word of bounties travels quickly on Nar Shadda. It’s only a matter of time before someone here tries to haul me in.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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