Arrik Fel CL 6
Medium Human Scout 3/Soldier 3
Init + 11; Senses low-light vision; Perception +8
Languages Basic, Gotal
Defenses Ref 21 (flat-footed 18), Fort 17, Will 16
hp 46; Threshold 17
Speed 6 squares
Melee by weapon + 5
Ranged blaster rifle + 8 (3d8+ 3) or
Ranged blaster rifle + 3 (3d8+ 3) with autofire or
Ranged sporting blaster pistol + 8 (3d4+3)
Base Atk + 5; Grp + 8
Atk Options Assured Attack, autofire (blaster rifle), Point Blank Shot
Special Actions Coordinated Attack
Force Techniques Advanced Vital Transfer, Dominate Mind, Force Point Recovery
Abilities Str 11, Dex 17, Con 9, Int 11, Wis 11, Cha 13
Talents Acute Senses, Improved Initiative
Feats Armor Proficiency (light), Assured Attack, Coordinated Attack, Informer, Point Blank Shot, Tireless Squad, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +4 (may reroll but must keep the result of the reroll even if worse), Endurance +10 (up to +14 alongside other specialists), Gather Information +4 (may use Perception +8 instead), Initiative +11 (may reroll but must keep the result of the reroll even if worse), Knowledge (tactics) +8, Perception +8 (may reroll but must keep the result of the reroll even if worse), Stealth +11
Possessions blaster rifle, sporting blaster pistol
Arrik is a young, boisterous member of the Antarian Rangers. He’s dedicated himself to aiding as many jedi in hiding as he possibly can, and has gone above and beyond the call of duty many times. The crew of the Nelsa Loy investigated his earlier disappearance during a rescue mission on Naboo, and sprung him from his incarceration at the Imperial Detention Center.
A crack shot and a pleasant team member, the crew was pleased to return him to Tabiid in one piece, carrying stolen data about a new TIE ship style and several new sniper rifles.
Rae’traska was more overjoyed than he at his return to Tabiid. Time will tell whether or not she’ll acquiesce to him doing off-planet missions for a while.