Knup Ftad

Galactic hunter who does not always land on his feet.

Description:

Knup Ftad CL 5

Medium Miraluka scout 5
Destiny 1; Force 7
Init +9; Senses Force sight; Perception +11
Languages Bocce, Huttese, Miralukese

Defenses Ref 19 (flat-footed 17), Fort 18, Will 19; Dodge
hp 48; Threshold 18

Speed 6 squares
Melee stunning gauntlet + 3 (1d4+3 stun) or
Melee stun baton + 3 (2d6+2)
Ranged Model 434 “DeathHammer” blaster pistol + 5 (3d8+2) or
Ranged hold-out blaster + 5 (3d4+2) or
Ranged blaster rifle + 5 (3d8+2) or
Ranged blaster rifle + 0 (3d8+2) with autofire
Base Atk + 3; Grp + 5
Atk Options autofire (blaster rifle), Far Shot, Point Blank Shot, Precise Shot
Special Actions Shake it Off
Force Powers Known (Use The Force +9) farseeing, Force stun, Force track, mind trick, surge

Abilities Str 10, Dex 14, Con 15, Int 15, Wis 18, Cha 14
Talents Acute Senses, Improved Initiative, Improved Stealth
Feats Dodge, Far Shot, Force Sensitivity, Force Training, Point Blank Shot, Precise Shot, Shake it Off, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +9, Initiative +9 (may reroll but must keep the result of the reroll even if worse), Mechanics +9, Perception +11 (may reroll but must keep the result of the reroll even if worse), Stealth +9 (may reroll but must keep the result of the reroll even if worse), Survival +11, Use Computer +4 (may plot a safe course through hyperspace in half the time), Use the Force +9
Possessions audiorecorder, blaster rifle, hold-out blaster, Model 434 “DeathHammer” blaster pistol, stun baton, stunning gauntlet

Knup Ftad

Scoundrel's Luck cauk